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2.4版本中的PvP—战场,竞技场,野外PVP,以及TTR服务器

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  消息由论坛之前的消息整理得来,多数消息来自官方Patchnotes:http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html如有错误请尽快告知!

  一般

  “荣誉击杀”所能获得的荣誉不再有“收益递减”,每一次单独击杀一个满血的70级玩家都可以得到21点荣誉。
  Diminishing returns on honor for kills is being eliminated.

  现在荣誉即时结算,获得荣誉后马上即可使用。
  Honor will now be instantly calculated, and available for player use.

  击杀拥有“复活虚弱”debuff的玩家不会得到荣誉。
  Players that have the resurrection sickness debuff will be worth no honor.

  战场

  在战场中死亡超过50次的玩家如果在战场中再次被击杀,击杀者不会得到任何荣誉。
  If a player dies 50 times or more in a battleground, they will no longer be worth honor for the remainder of that battle.

  进入战场的第一分钟,系统的提示由“XXX进入了战场”改成“XX个人进入了战场”。第一分钟后的显示不变。同时,战场结束后的“XXX离开了战场”和“XXX获得了XX点荣誉”的提示信息移除。
  When you first enter a battleground, messages about other players joining the battleground will be linked together for the first minute. You will see a message in AV like "28 players joined" rather than a line for each player that joined. After the first minute, it will work as it always has. In addition, all of the messages about other players leaving the battleground and getting marks of honor once the battleground is complete have been removed.

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作者:sky_liux 更新时间:2008-3-22 14:10:36

来源:NGA 作者:sky_liux 责任编辑:numb 更新时间:2008-3-22 14:10:36


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