Hunter(猎人)
- New Aimed Shot reduces healing done to the target by 50%
新的瞄准设计减少治疗效果50%,猎人版致死了。

Dead Zone reduced (there is still one, but its very small like 1 yard).
盲区变成1码,ptr推测。
Rogue(盗贼)
- Aggression buff: Rogue Combat talent Aggression now applies its 2/4/6% bonus to Backstab. This is in addition to the previous effects of 2/4/6% increased damage on Sinister Strike and Eviscerate.
盗贼侵略天赋(战斗)也增加被刺2/4/6%的额外伤害

Shadowstep reduced to 30 second cooldown. 8-25 yd range. Changed from 20 yard. (previously no min range) Also adds +20% damage to any special on next attack.
暗影步,cd减少到30s,距离变成8-25码,原来为20码(没有最小距离0),同时增加下次技能攻击20%伤害。cool,终于修改了。

Hemorrhage debuffed increased from 10 to 36. Now lasts 10 charges or 15 seconds.
出血debuff由10变成36,持续15秒或者使用10次

Warrior(战士)
- Weapon Mastery got changed to -2% dodge instead of the said -4% dodge.
展示,武器掌握减少你的攻击被躲闪的几率2%(原来时4%)

Paladin(骑士)
- New Fanaticism, Increase the critical strike chance of all judgements capable of a critical hit by 3% and reduces threat caused by all actions by 6%.
骑士Fanaticism。。。增加所有审判3%暴击几率并且减少所有行为的仇恨6%

Precision (paladin protection T2 talent) now give 1/2/3 % melee AND spell hit
骑士防护天赋第二层增加1/2/3%近战和法术命中
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