Developers decision making process
We do very extensive testing on all aspects of combat balance.Remember, as a large company we have access to testing capabilities far beyond that of the average player.As developers of the game, we also have access to a large number of tools that we don't make public.
在战斗平衡性方面我们做了很多测试,作为一个大公司,我们测试能力远超玩家的平均水平。作为游戏的开发者,我们还有很多不公开的测试工具。
I mention Patchwerk a lot because raiders understand that he is a fight where most of the raid takes no damage and there are no adds or movement issues.It is a very straight-forward fight."Patchwerk" is shorthand for a tank and spank fight.But he is not a test case for every possible encounter in the game, nor do we use him as such.
我经常用帕奇维克做例子,因为他是个典型的木桩。但并不是所有的测试都在它上面做的。
The designers are generally very good at playing a variety of classes.You pretty much have to be to get hired here.We also spend a lot more time with the game than many players are capable of doing, and can look up numbers or gather data that most players have to estimate or guess at.All of this experience probably puts us in the upper percentiles of player skill.Nevertheless, we don't pretend to be the best players in the world in all aspects of WoW, nor do I think that is necessary to do our jobs.We do employ experts on all classes in both PvE and PvP and as a reality check to our own testing, we are also in contact with expert players of the classes throughout the world.We also read this forum and others just to make sure players are experiencing the same thing we're seeing.
开发者玩很多职业都很在行,我们在游戏中花的时间也比很多玩家多得多,而且我们还能查看玩家只能猜测的数据(boss数据,公式),这些都使我们更专业。然而,并不是说我们在所有方面是最好的玩家,而且这也不是我们工作必须的。我们请了专家们来检查我们在PvP和PvE上的测试,我们也和专业的玩家互动。我们也浏览论坛来保证玩家和我们经历的东西是一样的。
I think sometimes there is a misperception from players that we read the forums all day and when we see someone saying "X is too good" we nerf it and when "Y is too bad" we buff it.Forum feedback, while very helpful, is but a small percentage of our actual testing paradigm.(So is personal experience of that matter.)
有时候你们错以为我们整天看论坛,当谁说“XX太OP了”我们就砍XX,谁说“YY太傻了”我们就buffYY。实际上,论坛回馈只是很小的一部分。
We do make mistakes sometimes, whether because of an undetected bug, or players falling into different spell rotations or gear that we predict, or a number of other reasons.But you generally don't need to worry that e.g.we forgot to test say paladins on non-undead targets.
我们有时候的确犯了些错误,可能是因为是没发现的bug,或者玩家用不同于我们估计的输出循环或者装备,或者因为其它一些原因,但是一般来说你不用太紧张于某些东西,我们不会做出诸如忘记测试惩戒骑打非亡灵怪的事情的。
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