关注电玩巴士

随时随地,获取最新游戏资讯

退出
WOW

8月7日蓝帖巫妖王之怒消息汇总

发布时间:2008/8/8 10:46:33 来源:艾泽拉斯国家地理 作者:numb

  Compare how you healed in dungeons and raids pre-Burning Crusade to today. Before you used nearly every healing spell you had, today you just use Lifebloom and maybe your other HoTs just because they stack with Lifebloom. Not only is this boring to the player, but it pigeon holes the Druid to spamming Lifebloom on the tanks.
  将TBC前在副本中你是如何治疗与今天对比。之前你是会使用你所会的所有治疗技能,而今天你仅需要使用生命绽放,也许还有你的其他HOT,因为它们可以跟生命绽放叠加。这不仅对玩家造成困扰,而且还不得不留位置给德鲁伊来不断地给Tank们上生命绽放。

  We hope to tone down Lifebloom and bring the Druids other healing spells up to speed in this expansion. Part of this is through changes to the Druid class, changes to other healing classes and through encounter design.
  我们希望调低生命绽放并在这个资料片中给德鲁伊们带来其他可接受的治疗技能。这将部分通过调整德鲁伊这个职业,部分通过调整其他治疗职业,部分通过调整BOSS战来达成。

  Just as a note -- we did intend to change Lifebloom in the Burning Crusade (lower the coefficent), but we ended up delaying that so that we wouldn't hurt the Druids viability in raiding. With Wrath, we're introducing a new heal, a revamped Tree Form, and other mechanics to correctly balance things out.
  
可能只是个备忘,我们确实打算改变TBC中的生命绽放(降低系数),但我们最终还是延迟了修改因为我们不想伤害德鲁伊们在Raid中的生存能力。在WLK,我们会带来新的治疗方式,一个全新的树形态,以及其他平衡的正确的机制。

  I've noticed many players use the "PvP excuse" as a way to dismiss that abilities or spells are too good in PvE. For example, Illumination... that wasn't nerfed for PvP reasons (like many believe).
  我注意到了许多玩家使用“PVP理由”作为借口来要求去除PVE中甚佳的技能或者法术。例如,启发,但这不会因为PVP而nerf

  Whenever we change abilities we always consider the outcomes for all aspects of the game, very rarely will we change an ability that will reduce it's effectiveness in PvE or PvP for the sake of the other. And if we do, it's intended.
  无论什么时候我们变更技能,我们一直考虑着游戏中所有方面的结果,极少机会下我们会因为其他技能的缘故而降低某个技能的效用。如果我们那样做了,那就是预期中的改动。

  In the case of Lifebloom, it's too good in both aspects of the game. Again, it's not our intention to merely just reduce the effectiveness of Lifebloom, but to also introduce new healing mechanics (Flourish, Nourish, talents like Living Seed and the improvements to Tree of Life) to compensate.
  在生命绽放这个问题上,它在游戏的各个方面都显得太好。再且,这不是我们的意图去仅仅降低生命绽放的效用,而是要去引入新的治疗机制(繁荣、滋养,天赋如生命种子及强化生命之树)来补偿。

  HoTs are intended to be effective in HPS and efficient, but have the drawback of requiring time to heal. The issue today is that you'll HoT a player who got hit by a big AOE, and some other class will use a downrank direct heal and cause you HoT to be ineffective. This is being addressed through downrank penalties. We want other classes to say "Hey, I could heal that guy back up who just got hit by that AOE, but I'll let the Druid do it instead and preserve my mana." Note that I'm not saying random AOE damage is not what HoTs are only intended to be for, I'm just using that as an example.   
  
HOT原本是设计为HPS中有效且高效的,但缺点是需要时间去治疗。今天这个问题是当一个玩家受到大量AOE伤害,你使用HOT而其他治疗职业使用低级直接治疗法术,使得你的HOT效率变低。这可归咎于低级法术惩罚。我们想其他治疗职业能够说“嘿,我可以拉回受到大量AOE的那家伙的血线,但我想让德鲁伊去做这个工作,我要留蓝。”注意我并不是说随机的AOE伤害就是HOT的唯一设计用途,我只是作为一个例子说说而已

上一页  [1] [2] [3] [4] [5] [6] [7] 下一页

提示:支持键盘“← →”键翻页 阅读全文

相关推荐

评论