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8月7日蓝帖巫妖王之怒消息汇总

发布时间:2008/8/8 10:46:33 来源:艾泽拉斯国家地理 作者:numb

  关于DEBUFF的一些东西

  我算是领教了BLZ的那些大神的文字游戏了......

  说DEBUFF不叠加,却又说有可能增加DEBUFF槽......

  Q:Are there plans to increase the amount of debuff slots alloted? As an affliction warlock I could possibly have upto 9 or 10 debuff slots up at one time. Although normally I would have 7 to 8. Recently we had 3 afflition warlocks in our Black Temple raid (yah yah, it was one of those nights), and dots were being knocked off very often. If we are all being given so many more abilities and ways to destroy stuff.. wouldn't it be fair to allow us to use them all?
  
问:有没有计划来增加DEBUFF槽的数量?作为一个痛苦WL,我可能会经常忙与同时上9到10个DEBUFF.尽管是这样,在通常情况下我也保持7到8个.最近在黑庙的时候我们有了3个痛苦WL----以前只有一个,并且我们的DEBUFF会被经常的挤掉(不是有40个DEBUFF位吗......).如果我们被赋予如此多的技能,但是却不能完全发挥作用.那能不能公平一点,让它们能全部起作用?

  A:We would like to increase the number of debuff slots, yes, and we most likely will. Unfortunately, this is very complicated to do tech wise. It greatly increases the amount of bandwidth for the server, for example, and also for the client (you).
  
答:我们将会增加一些DEBUFF槽.是的,我们很有可能这样做.不幸的是,这要复杂的技术所以要明智的作出决定.比如这样会占用更多的服务器的带宽,同时对客户端(玩家)也有压力.

  When designing new talents, we try very hard to not add more debuff slots, though with the addition of a brand new class it's sort of unavoidable. In a nutshell, yes we realize the debuff slot stuff is an issue now and will be in the future and we're working on it.
  
当我们设计一个新的天赋时,我们艰难的尝试着不再去增加过多的DEBUFF位.不过随着新职业的新的标志性的技能的增加,无法避免的要增加DEBUFF.在DEBUFF槽受限的情况下,我们意识到了能造成DEBUFF的技能是个问题.我们会在以后尽力去解决的.

  关于生命绽放的调整

  Yes, we have done some toning down of Lifebloom. Lifebloom was unintentionally buffed too much during Burning Crusade when we made the coefficient scaling work on the stack applications. This has caused a lot of problems with balance in the game. Druids are intended -- as healers -- to be able to dish out good throughput heals with very low efficiency, likewise Lifebloom is intended to be rather cheap and efficient, but not to the degree that it is today.
  是的,我们调低了生命绽放。在TBC中,当我们在调整堆叠效果的系数时,无意地将生命绽放buff太多。这会导致游戏平衡的一众问题。德鲁伊在我们设想中是治疗者,可以低效率地输出大量治疗,同样生命绽放也是设计为相当便利且有效率的,但不是今天这个样子

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