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也许有人跟我一样care, 那么, 这篇翻译是为你而写. 看不懂的朋友不要紧, 因为不是写给你看的. 纯意译,不喜欢就不要读.
» The End
May 16, 2008 - 9:29 AM - by Xi-
The End. Sounds strange doesn't it? The ship went down faster than the Titanic, but the rats were bailing out before the iceberg was ever even in sight. I'd love to be able to sit here and tell you this was a result of the casualization of the game, of feeding us easy encounters for mediocre rewards, while at the same time undercutting these meager accomplishments and upgrades with welfare epics obtainable by anyone who has a large quantity of time, regardless of their skill or lack thereof. Let's be honest the theme of TBC is sacrificing everything that was good about raiding on the altar of accessibility. Sunwell is an unmitigated success, but let's be honest here, it's taken us 18months to get back to a Naxx level of difficulty and encounter design and we got a meager 6 bosses, that's pretty pathetic.
一切都已结束. 即使伟大的航行一如titanic当年, 我们却沉没于老鼠而不是还未进入视线的冰山. 此刻如我, 宁可告诉你这一切的发生源于游戏: 平庸的遭遇战, 平庸的奖励, 泯然众人的成就感. 让我们直面事实吧, tbc的主旋律就是牺牲大多数raid的激动人心的特性而提供一般用户可以进入的门槛. 诚然, sunwell是毫不妥协的胜利, 但是毕竟, 我们等了18个月才再次体会到当年Naxx带给我们的激动和挑战.
In any case that's not why you're reading this, is it. So if it wasn't lousy encounter design, shitty loot, cockblocks, etc, than what was it? The most fundamental currency there is in WoW. People. Somewhere along the line people got the idea that they were bigger than the guild. That what they wanted was more important than what was good for the guild. That somehow they deserved respect just for being around. And other people just stopped caring. Not only did they stop caring, but they didn't have the common decency to quit, they hung around for whatever reasons promising us they were going to be there, and we foolishly believed them out of loyalty for what we'd been through together. We had officers who couldn't take a stand any more and made decisions based on what was 'easy'. We had OFFICERS who disappeared with no notice, and would come and go as they pleased, yet still felt entitled to make decisions about where we were going. There is no 1 person's shoulder to place this on, it was a group effort.
不管你是为什么在读这篇post, 这大概就是(我们quit的)原因. 如果不是无聊的遭遇战, 恶心的loot, 令人厌烦的小白, 那会是怎样的原因(才能让我们quit)呢? 好吧....其实是人. 长久以来, 有些人一直觉得人比guild重要. 他们应该因为自己的贡献收到尊敬. 另外的人已经不在在乎了. 不仅不在乎, 他们还倾向于quit. 他们只不过是由于曾经的承诺才留下来而我们一直傻傻的认为他们是由于共同经过的岁月所带来的忠诚. 我们的官员也开始消失, 随心所欲的上下线. 即使如此, 他们还是觉得他们才是那些可以决定guild命运的人. 而guild的命运从来不是由一人决定的, 永远都是集体的决定.
(稍微解释下, 我的理解: 大概就是某些人出工不出力, 不在在乎raid的成就. 官员也不再兢兢业业, 任性的决定工会的去留. 过去的荣光不是个人的胜利, 是集体的胜利. 正因为此, 工会的命运不应该是由那些不再负责任的官员决定而应该是集体选择的结果.)
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