而且大家也都发现. 堆到23精准后,不能如愿移除boss的招架.
本着寻师解惑问道的态度,在网上找了半天, 得到一些比较权威的数字.贴出来与大家共享下
地址联接在这里:http://elitistjerks.com/f31/t18771-protection_warrior/
如果访问不了的话,我直接给大家贴点主要的. 当然有空的人可以去翻译下整贴.
Parry Mechanics
When a boss parries your attack, it reduces the default swing timer of the bosses next main hand attack. There are one of three possible outcomes of a boss parrying your attack:
If the next attack would normally occur within 20% of your weapon speed after the parry, there is no effect.
If the next attack would normally occur between 20% and 60% of your weapon speed later, it happens 20% of your weapon speed later instead.
If the next attack would normally occur more than 60% of your weapon speed later, the time until your next attack is reduced by 40% of your weapon speed.
For example, with a 2.0 speed weapon, if a boss’s next attack would normally occur .3 seconds after the parry, it will still happen at that time. If it would normally occur anywhere between .4 and 1.2 seconds after the parry, it instead happens .4 seconds later. And if it were to normally happen 1.5 seconds after the parry, this would be reduced by .8 seconds causing it to happen .7 seconds later.
This can be reproduced by plotting the time between attacks after parrying against the expected time remaining on your swing as seen in this thread.
Because parried attacks by a boss decrease the boss’s swing timer, parried attacks increase the boss’s DPS on the tank. Reducing these parries will not only reduce the total amount of damage you take, but it will do so by reducing burst damage. Parried repercussions occur quickly, and often appear as multiple attacks landing in the same second to the tank. Indeed if enough parries occur in a given period of time, many bosses can yield “unhealable damage” to even the most well equipped tanks.This is one of the reasons why weapon expertise is so valuable to the tanking warrior. With a base of 5.6% chance to be dodged against a boss, once a player achieves 22.4 weapon expertise they should no longer be able to be dodged. However, expertise is rounded down, partial amounts of expertise do nothing. Therefore, you need 23 expertise or 91 expertise rating to no longer be dodged. Based on personal experience, expertise is huge in reducing damage taken, and increasing threat. It is highly recommended you heavily stack expertise rating.
Parry rate is not as certain. I’m not sure that it is known what the base parry % for a boss is. One guess is that the base parry rate of a boss is 10.6%, but I have no evidence or numbers to back this up other than thousands of WWS parses where tanks were parried roughly 10% of the time. Some people claim that boss parry is as high as 15%. The threat calculator by Punscho assumes parry is 5.6%*2 or 11.2%.
If the boss parry rate is 10.6%, you will need 42.4 weapon expertise, or 168 expertise rating to become parry-immune.
以上红字标出.
关于招架攻击加速.
当你招架了一次攻击,那么下个攻击CD将减少一定的时间,下:
你的下次攻击发生在武器速度的20%以内,招架不对你造成影响.
你的下次攻击发生在武器速度的20%到60%之间,你的招架让你的下次攻击在武器速度的20%之后立刻发生.
你的下次攻击发生在武器速度的60%以外,你的招架将减少你的这段间隔,减少量是40%的武器速度.
以2.0速度的武器为例
如果你下次攻击在招架的0.3秒之后,这次招架不会让你加速;
如果下次攻击在招架之后的0.4和1.2秒之间,你的下次攻击将在0.4秒后立即发动;
如果你的下次攻击在招架之后的1.5秒到2秒的时间内,那么这个攻击间隔将减少40%,即0.8秒,在招架0.7秒后发动这次攻击.
好吧. 有些地方有些理解错误. 另外就前面说过不尊重作者的话道歉.
同时, 在另一贴中测试得出. 对于双持时招架的一次攻击, 主手能得到加速修正. 而副手则不能.
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