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魔兽1.7射击生存猎人天赋

发布时间:2007/3/20 14:28:00 来源:本站原创 作者:佚名
1.7版有三种天赋正在成为主流:
  1.主野兽副射击的 31/20/0
  2.主射击副生存的 0/31/20
  3.主生存副射击的 0/21/30


  如果抛开最近红的发紫的野兽系,你已经决定要做一个射击-生存猎人的话,剩下的2种天赋你如何选择呢?是选择有远程武器专精而且能给团队带来光环的0/31/20?还是选择更多敏捷更多暴击的0/21/30?是光环和专精加的DPS多,还是敏捷和暴击加的DPS多?

  相信看完了下面2篇文章,你自然会有自己的答案。


**********************************************************************

  首先是Pane带来的《MS NOT Nerfed!》
  原文地址:http://forums.worldofwarcraft.co ... mp;tmp=1#post618231

  MS NOT Nerfed! (Calculations to prove inside) | 8/20/2005 11:50:25 AM PDT           
  《致死射击并未削弱!》


  In case anyone missed it Ranged Weapon Spec. now works on ALL of our ranged attacks.     (http://www.worldofwarcraft.com/p ... alm-patchnotes.html , bullet point 13 under hunters) This includes all of our special shots,    including Aimed Shot. Now the following is a little bit of math to show how much this actually helps. 
  我说致死射击并未被削弱,那是因为大家忽略了“远程武器专精”。现在(1.7版)远程武器专精作用于猎人的所有远程攻击,包括技能攻击,比如说——瞄准射击。下面我会用一些计算来告诉大家远程武器专精的实际作用。

  Some assumptions. (PLEASE point out any errors so i can adjust things as needed):
  Aimed Shot (Rank 6) = +600 dmg
  Crit Dmg Multipler = 2
  Ranged Weapon Spec. = +0.05 to base dmg per shot
  Mortal Shots 1.6 = +0.5 to Crit Multiplier
  Mortal Shots 1.7 = +0.3 to Crit Multiplier
  Humanoid/Monster Slaying = +0.03 to base dmg AND Crit Multiplier

  假设:
  瞄准射击(6级) = +600点伤害
  正常的重击伤害 = 2倍伤害
  远程武器专精 = 每次射击+0.05倍伤害
  致死射击 1.6版 = +0.5倍伤害
  致死射击 1.7版 = +0.3倍伤害

  Now let's use just Aimed Shots dmg to keep the numbers round. Obviously your base weapon dmg will be added into Aimed    Shots number for the real calculation.
  Normal Aimed shot crit:
  600*2 = 1200 crit dmg
  Aimed Shot Crit in 1.6 with Ranged Weapon Spec and Mortal Shots:
  600*1*2.5 = 1500 crit dmg
  (Please notice i have a 1 in this calculation to represent Ranged Weapon Spec NOT effecting Aimed Shot in 1.6 and the non-     Existance of the Slaying talents)
  Aimed Shot in 1.7 with Ranged Weapon Spec and Mortal Shots:
  600*1.05*2.3 = 1449
  Aimed Shot in 1.7 with Ranged Weapon Spec, Slaying Talents and Mortal Shots:
  600*1.08*2.33 = 1509.85 crit dmg

  现在我们就来算一下瞄准射击的威力。为了计算简单,一次瞄准射击以600点伤害算。
  普通的瞄准射击暴击:
  600*2 = 1200 点伤害
  1.6中加了远程武器专精和致死射击的瞄准射击暴击:
  600*1*2.5 = 1500 点伤害 (这里的1代表1.6的远程武器专精对瞄准没有加成)
  1.7中加了远程武器专精和致死射击的瞄准射击暴击:
  600*1.05*2.3 = 1449 点伤害 (这里的1.05代表1.7的专精对瞄准有0.05加成)
  1.7中加了远程武器专精,致死射击,和屠杀的瞄准射击暴击:
  600*1.08*2.33 = 1509.85 点伤害 (专精0.05+屠杀0.03=0.08,屠杀再附加0.03的暴击伤害)

  As you can see with the change to Ranged Weapon Spec a MM speced hunter is losing very little dmg, and if he picks up a  Slaying Talent is actually GAINING dmg to his Aimed Shot crits in 1.7 and, in truth, is actually gaining slightly more because of the  increased 5% (possibly 8%, does Slaying affect our special shots too?) dmg to the other special shots.
  就象你看到的那样,远程武器专精使一个射击系的猎人在1.7版致死削弱以后只损失了很少的暴击攻击力,如果他还加了生存系的屠杀的话,瞄准射击的暴击伤害甚至还有小小的提高。实际上,攻击力提高的部分还不只这些,因为还有其他技能攻击的伤害也提高了5%(如果算上屠杀的话,就是8%了)

  Now this doesn't really do much for the non-MM hunter, but i think its safe to say everyone was crying "Wolf" on the MS Nerf.
NOTE: I exluded Improved Aspect of the Hawk form these calculations as it does not add to Base Dmg or Crit%. The usefulness of this talent is best left to another thread.

  当然这些分析对一个没有加远程武器专精的非射击系猎人来说没多大的用处,但至少可以负责任的说,致死削弱以后,每个人都说暴击伤害被削弱了是错误的。
  注意:我还没有算强化鹰眼带来的攻击提升呢,因为强化鹰眼并不是根据基础伤害和暴击率来提高攻击的。所以强化鹰眼这个天赋的好处我最好还是放在别的帖子里说把。


**********************************************************************
  下面是由Dorkamon带来的《The 31-20, 21-30 builds and some math》
  原文地址:http://forums.worldofwarcraft.co ... mp;tmp=1#post615324

  The 31-20, 21-30 builds and some math | 8/19/2005 1:51:07 PM PDT      
  《31-20, 21-30两种天赋的选择和计算过程》   

  
  Theoretically it seems this would be the outcome. Please, make any corrections/comments that you have. Curious to see if   my math works?
  Oh be nice too, I have crap for gear, just using my numbers =)

  理论上的结论就是这样。
  如果有任何意见或异议都可以提出。
  是不是对我的计算结果感到惊奇???
  另外,我用的是我自己的数据,我的装备很烂。呵呵=)

  Normal Shot = Taken from tooltip, MinDmg-MaxDmg MinDmg+MaxDmg = #/2
  Crit Damage = "Normal" Shot x 2.3 (230%) (Is that right? I believe a crit with cause 200% of normal damage, throw in mortal shots for 230%?)
  Speed = 2.21
  Crit chance figured by the "Attack" tooltip in spellbook +5% for Lethal Shots (Hope that tooltip is realiable?)
  (I'm just going to say 10,000 shots are fired)

  普通攻击伤害=根据人物属性面板中的数据,(最小攻击+最大攻击)/2
  暴击伤害=普通攻击伤害*2.3(加了新的致死射击之后)
  攻击速度=2.21
  暴击率:根据技能面板中的“攻击”的暴击数据+致命射击天赋的5%
  (假设,总共射击10000次)

  21-30 Build http://www.worldofwarcraft.com/i ... 0000320150512303050
  31-20 Build http://www.worldofwarcraft.com/i ... 0510320050511300000

  上面是原作者的21-30和31-20两个天赋方案的具体配点。
  大家想看直接按链接就可以了

  0-21-30
  Range Dmg 278-328 (Avg = 303)
  DPS - 136.9
  Range Crit - 19.37
  8,063 = 303 (8,063 of the shots are "normal" shots)
  1,937 = 697 (1,937 of the shots are "crits")
  303 x .8063 = 244.3089 (Not sure how to word this... The amount of damage contributed by "normal" shots)
  697 x .1937 = 135.0089 (Amount of damage contributed by "crits")
  244.3089 + 135.0089 = 379.3178 (Average damage per shot out of 10,000)
  379.3178/2.21 = 171.637 (Average DPS)
  171.64 DPS

  0/21/30
  远程攻击伤害:278-328 (平均值 = 303)
  DPS - 136.9
  远程暴击率 - 19.37%
  8063次射击 = 303 (8063次射击是普通伤害)
  1937次射击 = 697 (1937次射击是暴击伤害)
  303 x .8063 = 244.3089 (没暴击的射击的伤害量)
  697 x .1937 = 135.0089 (暴击的射击的伤害量)
  244.3089 + 135.0089 = 379.3178(10000次射击的平均伤害)
  379.3178/2.21 = 171.637 (平均 DPS)
  DPS是171.64

  0-31-20
  Range Dmg 290-342 (Avg = 316)
  DPS - 142.9
  Range Crit - 15.41
  8,459 = 316 DMG
  1,541 = 726.8 DMG
  316 x .8459 = 267.3044
  726.8 x .1541 = 111.99988
  267.3044 + 111.99988 = 379.30428
  379.30428/2.21 = 171.6308959
  171.63 DPS

  0/31/20
  远程攻击伤害:290-342 (平均值 = 316)
  DPS - 142.9
  远程暴击率 - 15.41%
  8459次射击 = 316(8459次射击是普通伤害)
  1541次射击 = 726.8 (1541次射击是暴击伤害)
  316 x .8459 = 267.3044(没暴击的射击的伤害量)
  726.8 x .1541  = 111.99988 (暴击的射击的伤害量)
  244.3089 + 135.0089 = 379.30428 (10000次射击的平均伤害)
  379.30428/2.21 = 171.6308959  (平均 DPS)
  DPS是171.63

  If my math is correct, I find that it is really interesting how both builds are only divided by literally .01 DPS.
  And of course, this is only on paper. Things are different with using different shots and their chance to crit and the amount it   produces for DPS and blah blah blah.
  Though, with those numbers it almost makes it more difficult to select a build. You've got the survivability or the pure MM DPS route though not sacrificing a huge amount of survivability.
  thoughts?

  如果我的计算正确的话,这个结果真是太有趣了,2个方案的DPS竟然只相差了0.01
  当然,这个只是停留在纸面的计算结果。实际情况中,使用各种不同的技能射击以及他们各自不同的暴击率,会导致不同的结果,但这就太复杂了。。。
  但,仅仅是这样的一些数据,也使对这2种天赋的选择变的更加艰难。主生存还是主射击,你有想法了吗?


**********************************************************************
  也许看到这里,有人会说,你并没有告诉我们到底是哪个方案才是射击-生存猎人的最好选择。
  其实,“没有最好,只有更好”
  WOW给我们带来的最大乐趣就是不断去思考,不断去探索,寻找每个人自己的答案~~~

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